AI Insights · Timothy · January 2023
Top 5 Third Person Games Performance in Bulgaria Q4 2022
Discover how the top third person games performed on a unified platform in Bulgaria during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top third person games in Bulgaria showcased varying performance metrics across downloads, revenue, and active users. Here’s a breakdown of how each game fared:
Stumble Guys from Scopely, Inc. experienced a consistent decline in weekly revenue, starting at around $4.3K in late September and falling to approximately $1.4K by mid-December, before slightly recovering to $2.4K in the final week. Weekly downloads saw a downward trend from 12.2K to 5.3K by early December, but rebounded to 7.8K by the end of the quarter. Active users decreased from 99.2K in late September to 67.7K in early December, then stabilized at around 69.6K by the end of December.
Number Master: Run and merge by KAYAC Inc. had no revenue data, but its downloads and active users showed significant fluctuations. Downloads peaked at 12K in late November before stabilizing at around 9.9K by the end of December. Active users followed a similar pattern, rising from 1K in early October to 13.9K in late November, then settling at 11.7K by the end of the quarter.
Subway Surfers from Sybo Games ApS showed steady weekly revenue, peaking at $122 in late October and maintaining around $100 in December. Downloads fluctuated, peaking at 8.6K in the last week of December. Active users remained robust, increasing from 95.6K in late September to 109.1K by the end of December.
Race Master 3D - Car Racing by SayGames LTD had modest weekly revenue, peaking at $89 in early December. Downloads saw an upward trend, reaching 7.3K in the last week of December. Active users steadily increased from 24.6K in late September to 32.9K by the end of the quarter.
Snow Race!! by GOODROID, Inc. had no revenue data but showed consistent downloads and active users. Downloads peaked at 4.5K in late November before dipping to 2.7K by the end of December. Active users increased from 3.9K in late September to 7.6K in late November, then fell to 5.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.